Project Description Team 7: ViRe Project Website
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The main objective of this project is to design a system that simulates an earthquake
experiment, which will be used to gather data for construction designs that requires ability
to stand against earthquake waves. The system, Visual Representation of Earthquake-Resistance Data (ViRe),
will re-enact the experiment that has already been conducted by researchers, who will
record and transfer data from the experiment to the system, where the data will be used to
model the experiment as real as possible. The system is designed to help researchers review
experiments in the past, analyze information collected, and design the future experiments.

ViRe will include some common features that exist in almost all software such as file storage
and retrieval. Other features include a model of the lab, where the actual experiments take place.
The user will have control over the viewing perspective, including angle, zoom, and to isolate
certain objects for a closer study. The user will also have total control over the experiment
simulation, from the number of objects present in the experiment, to the details such as speed,
weight, or durability. Similar software on the market, if they do exist, will cost the researchers at
the University of Nevada, Reno significantly, and may not be well-customized to best meet their needs.
By using ViRe, researchers will be able to review their experiment, and design a better experiment with
less error and risk. Furthermore, research institutes, both domestic and foreign, will find this
software suits their need well.

In order to accomplish this project, the team members must understand openGL as well as
openSceneGraph, which are the basis for computer graphics that will be used in developing ViRe.
Other challenges this team faces include the ability to meet deadlines, since there is very little
time to work on this project. The team also needs to overcome the difficulties they will encounter
while mastering computer graphics as well as system design. The project will be developed
using Microsoft Visual Studio on a compatible machine, with C/C++ being the main programming
language for this project and QT for window gadgets development. The development of
this project will also involve using libraries that supports openGL and openSceneGraph,
such as gl.h and glut.h. Upon completion of this project, the team members will each earn
a significant amount of experience in software development, as well as other knowledge
necessary for the development of ViRe. One of the team members who have no experience
in computer graphics will also have the knowledge in computer graphics and graphic user
interface development.

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